Struct relay_event_schema::protocol::ReplayContext
source · pub struct ReplayContext {
pub replay_id: Annotated<EventId>,
pub other: Object<Value>,
}
Expand description
Replay context.
The replay context contains the replay_id of the session replay if the event occurred during a replay. The replay_id is added onto the dynamic sampling context on the javascript SDK which propagates it through the trace. In relay, we take this value from the DSC and create a context which contains only the replay_id This context is never set on the client for events, only on relay.
Fields§
§replay_id: Annotated<EventId>
The replay ID.
other: Object<Value>
Additional arbitrary fields for forwards compatibility.
Trait Implementations§
source§impl Clone for ReplayContext
impl Clone for ReplayContext
source§fn clone(&self) -> ReplayContext
fn clone(&self) -> ReplayContext
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ReplayContext
impl Debug for ReplayContext
source§impl Default for ReplayContext
impl Default for ReplayContext
source§fn default() -> ReplayContext
fn default() -> ReplayContext
Returns the “default value” for a type. Read more
source§impl DefaultContext for ReplayContext
impl DefaultContext for ReplayContext
source§fn default_key() -> &'static str
fn default_key() -> &'static str
The default key at which this context resides in
Contexts
.source§fn from_context(context: Context) -> Option<Self>
fn from_context(context: Context) -> Option<Self>
Converts this context type from a generic context type. Read more
source§fn cast(context: &Context) -> Option<&Self>
fn cast(context: &Context) -> Option<&Self>
Casts a reference to this context type from a generic context type. Read more
source§fn cast_mut(context: &mut Context) -> Option<&mut Self>
fn cast_mut(context: &mut Context) -> Option<&mut Self>
Casts a mutable reference to this context type from a generic context type. Read more
source§fn into_context(self) -> Context
fn into_context(self) -> Context
Boxes this context type in the generic context wrapper. Read more
source§impl Empty for ReplayContext
impl Empty for ReplayContext
source§impl FromValue for ReplayContext
impl FromValue for ReplayContext
source§fn from_value(__value: Annotated<Value>) -> Annotated<Self>
fn from_value(__value: Annotated<Value>) -> Annotated<Self>
Creates a meta structure from an annotated boxed value.
source§impl IntoValue for ReplayContext
impl IntoValue for ReplayContext
source§fn into_value(self) -> Value
fn into_value(self) -> Value
Boxes the meta structure back into a value.
source§fn serialize_payload<S>(
&self,
__serializer: S,
__behavior: SkipSerialization,
) -> Result<S::Ok, S::Error>where
Self: Sized,
S: Serializer,
fn serialize_payload<S>(
&self,
__serializer: S,
__behavior: SkipSerialization,
) -> Result<S::Ok, S::Error>where
Self: Sized,
S: Serializer,
Efficiently serializes the payload directly.
source§fn extract_child_meta(&self) -> MetaMapwhere
Self: Sized,
fn extract_child_meta(&self) -> MetaMapwhere
Self: Sized,
Extracts children meta map out of a value.
§fn extract_meta_tree(value: &Annotated<Self>) -> MetaTreewhere
Self: Sized,
fn extract_meta_tree(value: &Annotated<Self>) -> MetaTreewhere
Self: Sized,
Extracts the meta tree out of annotated value. Read more
source§impl PartialEq for ReplayContext
impl PartialEq for ReplayContext
source§impl ProcessValue for ReplayContext
impl ProcessValue for ReplayContext
source§fn value_type(&self) -> EnumSet<ValueType>
fn value_type(&self) -> EnumSet<ValueType>
Returns the type of the value.
source§fn process_value<P>(
&mut self,
__meta: &mut Meta,
__processor: &mut P,
__state: &ProcessingState<'_>,
) -> ProcessingResultwhere
P: Processor,
fn process_value<P>(
&mut self,
__meta: &mut Meta,
__processor: &mut P,
__state: &ProcessingState<'_>,
) -> ProcessingResultwhere
P: Processor,
Executes a processor on this value.
source§fn process_child_values<P>(
&mut self,
__processor: &mut P,
__state: &ProcessingState<'_>,
) -> ProcessingResultwhere
P: Processor,
fn process_child_values<P>(
&mut self,
__processor: &mut P,
__state: &ProcessingState<'_>,
) -> ProcessingResultwhere
P: Processor,
Recurses into children of this value.
impl StructuralPartialEq for ReplayContext
Auto Trait Implementations§
impl Freeze for ReplayContext
impl RefUnwindSafe for ReplayContext
impl Send for ReplayContext
impl Sync for ReplayContext
impl Unpin for ReplayContext
impl UnwindSafe for ReplayContext
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)